Friday, January 30, 2026

Navigable Space

 

Hitler: A Film from Germany (Hans Jürgen Syberberg, 1977)


Level Five (Chris Marker, 1997)


Aggro Dr1ft (Harmony Korine, 2023)



Nobody rocks the cock like Cyndi Pinziki!
- Nora Dunn in Southland Tales (Richard Kelly, 2006)


Crystallizing gradually into a human thing, stumbling like a bull in a china shop through the Anthropocene, we were first of all errant sense-perception inadvertently let loose on solid rock in tennis shoes and bright white socks. Early man is reported to have had consistent difficulty determining if something was moving toward him or he toward it. The big breakthrough in Analytical Philosophy is we're all playing war games as soon as we're able to imagine what's around the corner (and probably enraged).

If you start to think about it, immersive 3D virtual reality simulators are far less virtual than your own diaphanous consciousness, locked up somewhere tight and to detection impervious. My phenomenological method is: I don't know what that thing is, give me a minute. There are for sure going to be new topographies to navigate and we do not yet know the language for them. Thebes. Bathing in the blood of the lamb.  

From the standpoint of psychology and neuroscience, navigable space relates to the creature's mental representation of the environment while moving through it, wayfinding and locomotion. In relation to video games, navigable space relates to increasingly complex navigable topographies that are frequently non-Euclidean. Spinoza said that we do not yet know of what a body is capable and I would be inclined to argue that the same could be said for the fanciful places we might sequester that body. There is no hell and damnation for bodies. There are only the worms. And the teeming talkative flies of Maurice Blanchot's The Most High.  



Ready Player One (Steven Spielberg, 2018)



Jason Philip Wierzba, The Navigable Space EP

  







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